Aug. 4th, 2022

melworks: (Default)
I'm trying to figure out how to do a solo rpg in a cyberpunk world. I like to use cards to denote Locales, Events & Individuals.
I think I'd have to extend some of that out a bit. Break up the Individuals into Allies(Hearts), Adversaries(Spades) and Employers(Diamonds). Locales(Clubs) would be the start-point of the Mission. Events(the Royal cards) would indicate whether a job is available. I usually use the Kings to indicate an Event, while Jacks & Queens indicate non-events.
So, pick a Locale cards.
Pick an Event card. If there is an Event, pick an Employer card. Employers would offer specific missions to start off the game: transport some data, break into a rival corp, expose a corrupt WorldGov officials, bodyguard a Corp Suit.
Draw an Ally card. The Ally could go with or just provide useful info, equipment or weapons.
Draw an Adversary card, to see what you're going against: Corporate Assassin, Rival Operator, WorldGov Agent, Gangboss, etc.
If you didn't have an Event, you could just draw an Ally card and get some social interaction/casual roleplay in. Maybe on a good night, give yourself Advantage on future Social Interactions with the Ally. On a bad night, give yourself Disadvantage.
Hmmm.
I'd have to come up with a list of Cyberpunk Perks available to PCs: Hacker, MultiAttack, Stealthy, Deadly Strike, Implanted Melee Weapon, Implanted Ranged Weapon, Blank Record, Attractive, Trusted Hireling, Armored, Trusted Informant, Escape Artist.
Some of the Perks pertaining to Cybernetics (Hacker, Implanted Weapons, Armored) might have a negative impact on Socials. Roll a d6 to determine how Obvious the Cybernetics are: 01 Unnoticeable, 02-03 Easily Concealable, 04-05 Concealable, 06 Obvious. Concealable & Obvious would give Disadvantage or a Penalty on Social rolls with people you don't know.
Weapons. Hmm. How futuristic do I want to go here? I think we'll stay basic: modern melee weapons, conventional ranged weapons with a smattering of high tech weapons like mono-blades and emp guns/grenades.
Hmm. Got to give it more thought.

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melworks

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