So, a while back, I got sucked back into gaming. The group I play with meets on Sunday night, and I look forward to the gettogether most of the week.
The current party is . . . interesting; we're a halfling, an elf and a cleric. We had a rogue, but he's dead. We think. We're not sure. He vanished in a burst of wild magic that, as luck would have it, saved the life of our elf.
Anywho, I'm having such a good time, I went and pulled out my old Hexus notes. Hexus was a homebrew game system some friends and I played.
Below is an example of a character:
John Lackhand
Body 09 Mind 12 Spirit 10
Health 10 Stun 30
Base Dmg. 02 Max Wgt. 180 lbs.
Base Spd. 02 APT: 01/03 RPA: 12 ft.
Skills (10)
AK: Ravendale 10
AK: Ravendale Region 15
Barter 13
Fighting 10 (+2 Dmg)
First Aid 09
Knife 12 (+2 Dmg)
Stealth 12
Sword 10 (+2 Dmg)
Tracking 13
Traps 15
Abilities (03)
Extra APT 10 Special; character gets +2 APT
Keen Eyes 10 Innate; character gets +2 on all Vision-related rolls
Luck 05 Limited; once per day, character can use Luck to make a new die
roll; character must take the second roll.
Disadvantages (01)
One Hand 06 Character lost his left hand; all Skill rolls involving two-handed actions
are at -1.
Equipment (03)
Knife 06 Weapon; inflicts 6 pts of Physical Dmg.
Sword 10 Weapon; inflicts 10 pts of Physical Dmg.
Healing Stone 11 Magic Item; Limited; can be used two times to restore 11 pts
of Stun/Health.
I'm amazed how quickly all this stuff comes back to me. :)
The current party is . . . interesting; we're a halfling, an elf and a cleric. We had a rogue, but he's dead. We think. We're not sure. He vanished in a burst of wild magic that, as luck would have it, saved the life of our elf.
Anywho, I'm having such a good time, I went and pulled out my old Hexus notes. Hexus was a homebrew game system some friends and I played.
Below is an example of a character:
John Lackhand
Body 09 Mind 12 Spirit 10
Health 10 Stun 30
Base Dmg. 02 Max Wgt. 180 lbs.
Base Spd. 02 APT: 01/03 RPA: 12 ft.
Skills (10)
AK: Ravendale 10
AK: Ravendale Region 15
Barter 13
Fighting 10 (+2 Dmg)
First Aid 09
Knife 12 (+2 Dmg)
Stealth 12
Sword 10 (+2 Dmg)
Tracking 13
Traps 15
Abilities (03)
Extra APT 10 Special; character gets +2 APT
Keen Eyes 10 Innate; character gets +2 on all Vision-related rolls
Luck 05 Limited; once per day, character can use Luck to make a new die
roll; character must take the second roll.
Disadvantages (01)
One Hand 06 Character lost his left hand; all Skill rolls involving two-handed actions
are at -1.
Equipment (03)
Knife 06 Weapon; inflicts 6 pts of Physical Dmg.
Sword 10 Weapon; inflicts 10 pts of Physical Dmg.
Healing Stone 11 Magic Item; Limited; can be used two times to restore 11 pts
of Stun/Health.
I'm amazed how quickly all this stuff comes back to me. :)